Branko Lukic extended bio

Branko Lukic // extended bio

Branko Lukic won his first design contract at the age of 18 with a commission to create an installation for the Belgrade Contemporary Theater in his native Serbia.

He was hired by Hartmut Esslinger who invited him to join frogdesign and sent him to its Silicon Valley headquarters. There he worked on a range of transformative projects for major U.S. and international clients and won the first of his numerous design awards. Branko was then invited to join IDEO, where he directed projects for clients including Nike, Sony, Adidas, Samsung, Intel, Motorola, HP, Pepsi, Starbucks, and Ford.

In 2006, with his wife, visual designer Suncica Lukic, Branko founded NONOBJECT in Palo Alto, California. This unique, multidisciplinary studio has created notable work in a wide range of arenas, including product design, branding, sustainable design, digital media, and conceptual design. In addition to delivering innovative solutions to a roster of Fortune 500 clients, Branko and his NONOBJECT team have created visionary design explorations as well as pro-bono work including a “learning landscapes” with Project H, a San Francisco based nonprofit that focuses on K-12 education institutions in the U.S.

Branko holds many patents and has won international recognition and numerous awards, including Business Week’s IDEA Gold Award, International Design magazine awards, Red Dot awards, Good Design awards, and others. In 2009, he was named by the European Centre for Architecture, Art Design, and Urban Studies and the Chicago Athenaeum as one of Europe’s “40 under 40,″ and was designated a finalist at the 2009 World Technology Awards Ceremony which recognizes individuals and companies doing innovative work “of the greatest likely long-term significance” in their respective fields.

Branko earned a BS degree in Industrial Design from the University of Arts in Belgrade, Serbia, and teaches advanced-level design at Stanford University.

Branko’s book, NONOBJECT, developed over a period of six years and co-authored with design theorist and historian Barry Katz, was released by MIT Press in October 2010. This work offers a profoundly new design philosophy focusing on users’ interactions with everyday objects and demonstrates how this groundbreaking viewpoint will affect the future of design.

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